


DX12 includes that required buffer in mat_backbuffer_count, so DX12 in full-screen mode with "1" will be just as low latency as DX11 with "0". Note that Apex Legends running in DirectX 11 (DX11) requires the operating system to use an additional buffer for compositing, which was not counted in mat_backbuffer_count. DirectX 12 beta: Fixed crash with setting.mat_backbuffer_count "0" in videoconfig.txt settings.DirectX 12 beta: added support for the Brightness slider in all Display Modes.
Apex legends patch notes skin#
Fixed the raven in Bloodhound’s Niflheim Hundr skin to appear as white more reliably.Fixed rare client crash with IMC Armories.Reduced the VFX of Caustic’s gas flash.Caustic Town Takeover loot canisters now behave more reliably in Control Mode.Doors now always appear as damaged when they’re one melee attack away from being destroyed.Fixed issue with ability previews when entering Phase Portals.Fixed rare issue with Mobile Respawn Beacon sometimes spawning the Dropship out of bounds.Changing characters in the Firing Range now has a smoother third-person transition.

New “Apex 101” badge reward for completing all 10 Welcome Challenges.10 new Welcome Challenges added to help new players learn Apex.Fixed mirage decoys not showing shield regen fx when near a Wattson Pylon or in Control or Gun Game modes.Now requires 1 shield cell to Energize (was 2).Limb damage multiplier reduced to 0.75 (was 0.9).Updates to Loadouts in the Loadout Selection Menu based on Weapon Meta Changes.Set the Inventory Tab as the default ( instead of Scoreboard ) when accessing menus during gameplay.Some more spawn tuning to further try to prevent players from spawning close to enemies.Clean up Bloodhound clues when the player that left them behind dies (except for the player death clue).Bloodhound clues clean up after 30 secs instead of 90 secs.Display a hint message when MRB placement is not possible explaining why placement is failing (too close to friendly or enemy Home Base, too close to a Zone).Added Time Remaining Indicator on the MRB spawn point Map Icon.Added Distance Indicator on the MRB in-world Icon.If a team is losing by a score of 62 or more, they skip spawn waves.Added new end-of-match XP reward to Control (150 XP for completing a match).
Apex legends patch notes full#
Get a full Ratings Tier ( Purple Weapons and an Ultimate Charge).Players that join a match in progress get some helpful boosts for their first spawn:.Join In Progress extended further into match ( Matchmaking will try to fill empty player slots until 1 team has a score of 625 or there is a score difference of 300 between the teams).

9 and battle to control Zones on the map with infinite respawns. During the Spellbound Collection Event, Control returns: you play 9 vs.
